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Balance Tag

Duration40 mins
Grade LevelF–2, 3–4, 5–6, 7–10

Learning Objectives

Students will develop balance, agility, spatial awareness, and quick decision-making by combining a classic tag game with Balance It balance holds.

Materials Needed

Balance It app or printed balance cards Cones to mark the playing area Coloured bibs or bands for taggers Timer or stopwatch Optional: Upbeat music

Instructions

Warm-Up (5 minutes) Dynamic warm-up with jogging, side shuffles, and quick-reaction games (e.g., “Simon Says” with movement). Balance Tag Game (20 minutes) Define a clear playing area using cones. Select 2–3 students as Taggers (wearing bibs). Display 4–5 balance poses from the Balance It app around the playing area (on screens or printed cards at stations). When a student is tagged, they must move to the nearest Balance Station and hold the displayed pose for 10 seconds before re-entering the game. If a student performs the balance pose perfectly (teacher’s judgement), they re-enter immediately. Rotate taggers every 3–4 minutes. Variation: Freeze Balance (10 minutes) When the teacher calls “Freeze!”, all students must immediately perform any Balance It pose. The last student to get into a balanced position becomes the next tagger. Students who wobble or fall out of their pose also become taggers for the next round. Cool Down and Reflection (5 minutes) Gentle stretching and discussion: Which balance poses were easiest to get into quickly? How did you balance speed with control? What strategies did you use to avoid being tagged?

Assessment

Observe students’ ability to transition quickly from movement to balance holds, maintain pose accuracy under pressure, and demonstrate fair play. Assess spatial awareness, agility, and engagement throughout the game.

Extension Activities

Increase the number of taggers for more challenge Require partner balances instead of individual poses when tagged Add a point system — earn points for holding poses without wobbling Allow tagged students to choose their own pose from the app

Lesson Resources

Connected Games

  • Standalone Lesson

Curriculum Links

Australia (ACARA)

ACPMP043 - Practise and apply movement concepts and strategies

USA (SHAPE America)

Standard 3 - Demonstrates knowledge and skills to achieve and maintain a health-enhancing level of physical activity

UK Curriculum

Physical Development - Participate in collaborative and structured physical challenges

IB PYP

Active Play - Participate actively in structured movement games and teamwork tasks

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